Fast-growing Sefton business creates cutting-edge medical training facility for LJMU
A Southport tech firm has created a cutting-edge immersive training room for nurses after receiving business growth support from InvestSefton.
Immersive Interactive worked with Liverpool John Moores University to create and install a bespoke cloud-based experience, providing students the experience of delivering clinical care under realistic, high-pressure conditions.
The immersive room, designed and built by the Southport firm, uses pioneering technology to bring training scenarios to life.
Having received business support from InvestSefton, Immersive Interactive has enjoyed significant growth over the past six years and has received funding through the Local Growth Hub to further develop the cloud-based software on which its technology is based.
Immersive Interactive now has a global reach, providing its technology for all aspects of healthcare.
Chris Porter, Director at Immersive Interactive, said: “The financial and advisory support has really helped us to bring our immersive rooms to life, develop our technical capability, and push into new territories. We’re set to keep on growing and pushing the boundaries of immersive training.”
Mike Mullin, Service Manager at InvestSefton, said: “We are delighted to see Immersive Interactive receive this funding and support which has enabled them to use their technology in such an exciting venture with LJMU. This brings great economic benefits to both Sefton and the Liverpool City Region and we look forward to seeing how this and other projects develop.”
Immersive Interactive worked with John Moores University to create realistic clinical environments. The platform also allows students and lecturers from the University’s nursing faculty to design and produce their own interactive learning programmes to tailor course content to their needs.
The room will be officially launched as part of the University’s Adult Nursing programme.
Jan Williams, Senior Nurse Lecturer, at Liverpool John Moores University, said “Immersive Interactive developed the basis of the room for us and set it up within the University so staff could see if this was something they could use. Overwhelmingly, the staff felt that the room would enhance the students learning experience. We worked with Immersive Interactive to make the room as interactive as possible – students have created a range of scenarios which mimic real life. Clinical scenarios don’t happen in silent, sterile rooms – they happen at roadsides, or busy A&E departments – so this technology is key in helping our students become effective practitioners out in the real world.”